![]() Several of the Frostlands letters correspond to two somewhat similar-sounding English letters: P/F, M/N, and V/W. Others might just be rolled in with one of the other letters, for instance like how the hard C sound (English C and CK) is just written as K. The sample of words is small and repetitive, so some letters may just be missing from the key because they didn't appear in the text. ![]() However, the English "SH" does sometimes get its own letter in Frostlands script, as shown in the wordS " Sh iPWR eKS" (shipwrecks), and Sh aTT eR eD (shattered) but not in SH aLL oW (shallow). For example, the English digraph "TH" is written as two letters: in Frostlands script, not a single letter as it would be in Alethi. The Frostlands script uses a different orthography than Alethi. Which means that the places on the map marked "cave" could just as well say "cove", as far as I can tell. It's possible that the vowels are denoted subtly, in something like how the letters are arranged - but I just worked out the words from the consonants. Vowels don't seem to be written, only consonants. ` ı), but I've condensed it here for clarity. My working key broke the letters into a grid arranged by basic shapes (e.g. I do suspect there's a more elegant way to format it, though. Below is a quick key I made that clearly separates the letters. The width and height of the letters can vary a bit in order to give the overall word a more pleasing appearance. It's written vertically top-to-bottom, and the letters sort of squish together to interlock into a fairly uniform strip. The Frostlands script itself is pretty neat. I find it interesting that three different writing systems (Alethi women's script, Alethi men's glyphs, and Frostlands script) share the same number system, much like how many real languages use Arabic numerals. Kaladin's tatoo illustration has a helpful breakdown of how the numerals are written from bottom to top, and the numbers on the map follow the same convention: The latitude markers running along the edge are handy, because they give us a much fuller range of Vorin? numerals (0-28) than we've seen in other places (e.g. It appears to be part of a nautical chart, since so much detail is given to marine features. My efforts to decipher the Alethi glyphs are ongoing, friend, but I present here what I speculate thus far: See p.519 for a key directly from the Calligrapher's Guild, courtesy of Nazh. Edit: The next bit is obsolete, as of Oathbringer. The esteemed jofwu has compiled images of all known glyphs in another thread. ![]() For instance, a bookseller might advertise the name of his shop with a glyph shaped to resemble a book, understand? Many men in Alethkar are illiterate, relying on their wives or sisters to read documents to them aloud, but most can recognize certain important glyphs based on their shape alone.Īlethi glyphs are not simply transliterations of English, but represent words in the Alethi language. Extra lines that do not represent syllables can be added to enhance the effect. Often, the shape of a calligraphic glyph is reminiscent of the word it contains. Glyphs can be written three ways: a “standard” blocky form with syllables somewhat similar to Thaylen consonants, a “radial” form in which the glyph is warped to form a circular shape, and a “calligraphic” form in which the glyph can be warped into any shape. Glyphs are written in syllables, with each syllable corresponding to a certain subcomponent of the glyph. The Map of the Southern Frostlands introduces us to the written language used in Thaylenah: KalynaAnne traced over the partially-obscured letters by hand and was able to reconstruct several missing words: Īlethi is not the only language spoken on Roshar. I have since visited the and found what I believe to be gateways there, but the ones and how to work them is likely too dangerous to activate them in the center of a populated city as I planned with my uncle. If such a thing were possible, evidence of the roads would likely be in place among the Kingdoms of today. The statement that intrigues me though is that of King Nohadon which implies Urithiru could be reached by any of the main cities.
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